![]() ![]() If you get a Toxin status proc you will also deal 9 ticks of 95 Toxin damage over the next 8 second (50% of base plus Toxin ) This will happen on every shot regardless of status chance, you always get that +90% damage. If you have a rifle that does 100 damage and add 90% Toxin then every shot will do 190 damage (of which 90 is Toxin and will bypass shields). But status effects are something that can trigger on hit with its frequency of procing the effect based on status chance and how much damage an element does based on the total damage of the hit. BUT deals less damage to robotic like moas and fossilized like heavy infested.Īnd so each element has its good and bad points. Toxin itself is good as it bypasses shields entirely and deals 50% more damage against corpus shield and 25% against grineer ferrite armor. If I have a rifle with 90% toxin on a rifle with 0 status, will it still deal " 50% of your weapon or power's modified base damage and 50% of the Toxin damage per tick, for 9 ticks over 8 seconds as Toxin damage."Īnd if the answer to the above is yes, why then go for status builds? Toxin, for example: The Toxin status effect is Poison, which deals 50% of your weapon or power's modified base damage and 50% of the Toxin damage per tick, for 9 ticks over 8 seconds as Toxin damage. Ok so a follow up question, since I have always been bad at figuring out stuff like this :) Usually I just shoot. Other than that the rest is just simple modifiers or CC effects which can be viewed here: If your first proc lands the effective damage you deal is doubled and reduces in effect the lower and enemy's HP gets before the status effect kicks in. Viral has a greater potency when it procs status early. Gas is a highly status based Damage type and is otherwise of little value without the status to back it up. On higher status or more quick firing weapons Corrosive's status effect to reduce an enemy's current armor value by 25% will allow this damage type to always be superior in terms of scaling against both armor types. Since Radiation will generally work better against alloy and Corrosive Vs Ferrite simply because they're ignoring armor values. This become Important for slow firing weapons with low status chance. Alloy allow these elements to not only gain a bonus in damage but ignore 75% of the enemy's armor value. ![]() One important thing to note is damage modifier Vs armor types. ![]()
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December 2022
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